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Journal ArticlesRyokai, K., Jacobo, S., Rivero, E., Park, J. (2022). Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays. International Journal of Child-Computer Interaction. 33, 100451. [PDF] Ryokai, K., Bulalacao, N.M., Jacobo, S., Boradkar, S., Dobson, K. (2022). Shifting Design Perspectives: Touch, Co-Location, and Sharing Objects during the Pandemic. Multimodal Technologies and Interaction. 6 (9), 74. [PDF] Benally, J., Palatnik, A., Ryokai, K., Abrahamson, D. (2022). Learning Through Negotiating Conceptually Generative Perspectival Complementarities: The Case of Geometry. For the Learning of Mathematics. 42 (3), 34-41. [PDF] Ryokai, K., Agogino, A.M. (2013) Off the Paved Paths: Exploring Nature With a Mobile Augmented Reality Learning Tool. International Journal of Mobile Human Computer Interaction. 5(2), pp. 21-49. [PDF] Ryokai, K., Farzin, F., Kaltman, E., Niemeyer, G. (2013). Assessing Multiple Object Tracking in Young Children Using a Game. Educational Technology Research and Development, Volume 61, Issue 2 (2013), Page 153-170. [PDF] Ryokai, K., Agogino, A.M., Oehlberg, L. (2012). Mobile Learning with the Engineering Pathway Digital Library. International Journal of Engineering Education. Vol. 28, No. 5, pp. 1119–1126, 2012. [PDF] Ryokai, K., Vaucelle, C., Cassell, J. (2003). "Virtual Peers as Partners in Storytelling and Literacy Learning" Journal of Computer Assisted Learning 19(2): 195-208. [PDF] Cassell, J. and Ryokai, K. (2001). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 5(3): 203-224. [PDF] Refereed Conference PapersTancredi, S., Wang, J., Li, H.T., Yao, C.J., Macfarlan, G., Ryokai, K. (2022). Balance Board Math:“Being the graph” through the sense of balance for embodied self-regulation and learning. Interaction Design and Children (IDC 2022), 137-149. [PDF] Yangyang Yang and Kimiko Ryokai. 2022. Exploring Laughter Sound Visualizations for Self Reflection. In Designing Interactive Systems Conference (DIS '22). ACM, New York, NY, USA, 1472–1485. [PDF] Tancredi, S., Wang, J. X., Li, H. L., Yao, C. J., Ryokai, K., & Abrahamson, D. (2022). Graphing with Balance Board Math: Critical embodied design for regulation and learning. In C. Chinn, E. Tan, C. Chan, & Y. Kali (Eds.), “International collaboration toward educational innovation for all: Overarching research, development, and practices”—Proceedings of the 16th annual meeting of the Learning Sciences (ICLS 2022), Hiroshima, Japan (online) (pp. 1181-1184). ISLS. [PDF] Gillick, J., Deng, W., Ryokai, K., Bamman, D. (2021). Robust Laughter Detection in Noisy Environments. Interspeech, 2481-2485. [PDF] Kimiko Ryokai and Yong (Leon) Li. 2020. VR SandScape: Working with Multiple Perspectives in a Hybrid VR/SAR Collaborative Play Space. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 350–354. [PDF] Kimiko Ryokai, Julia Park, and Wesley Deng. 2020. Personal laughter archives: reflection through visualization and interaction. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers (UbiComp-ISWC '20). Association for Computing Machinery, New York, NY, USA, 115–118. [PDF] Lars Erik Holmquist, Oren Zuckerman, Rafael Ballagas, Hiroshi Ishii, Kimiko Ryokai, and Haiyan Zhang. 2019. The Future of Tangible User Interfaces. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper panel02, 1–6. [PDF] Noura Howell, Greg Niemeyer, and Kimiko Ryokai. 2019. Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 680, 1–16. [PDF] Noura Howell, John Chuang, Abigail De Kosnik, Greg Niemeyer, and Kimiko Ryokai. 2018. Emotional Biosensing: Exploring Critical Alternatives. Proc. ACM Hum.-Comput. Interact. 2, CSCW, Article 69 (November 2018), 25 pages. [PDF] Noura Howell, Laura Devendorf, Tomás Alfonso Vega Gálvez, Rundong Tian, and Kimiko Ryokai. 2018. Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 431, 1–13. [PDF] Kimiko Ryokai, Elena Durán López, Noura Howell, Jon Gillick, and David Bamman. 2018. Capturing, Representing, and Interacting with Laughter. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 358, 1–12. [PDF] Kimiko Ryokai, Elena Duran, Dina Bseiso, Noura Howell, and Ji Won Jun. 2017. Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). Association for Computing Machinery, New York, NY, USA, 202–206. [PDF] Cong Chen, Ajay Chander, Kanji Uchino, and Kimiko Ryokai. 2016. Guided Play: Automatic Stereotypical Behavior Analysis and Intervention during Play. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). Association for Computing Machinery, New York, NY, USA, 109–115. [PDF] Noura Howell, Laura Devendorf, Rundong (Kevin) Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, and Kimiko Ryokai. 2016. Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 865–870. [PDF] Laura Devendorf, Abigail De Kosnik, Kate Mattingly, and Kimiko Ryokai. 2016. ( Best Paper) Probing the Potential of Post-Anthropocentric 3D Printing. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 170–181. [PDF] Laura Devendorf, Joanne Lo, Noura Howell, Jung Lin Lee, Nan-Wei Gong, M. Emre Karagozler, Shiho Fukuhara, Ivan Poupyrev, Eric Paulos, and Kimiko Ryokai. 2016. ( Best Paper) "I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, New York, NY, USA, 6028–6039. [PDF] Divya Anand, Shreyas, Sonali Sharma, Victor Starostenko, Ashley DeSouza, Kimiko Ryokai, and Marti Hearst. 2015. Wordcraft: Playing with Sentence Structure. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). Association for Computing Machinery, New York, NY, USA, 439–444. [PDF] K. Ryokai, F. Michahelles, M. Kritzler and S. Syed, "Communicating and interpreting wearable sensor data with health coaches," 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), Istanbul, 2015, pp. 221-224. [PDF] Laura Devendorf and Kimiko Ryokai. 2015. ( Best Paper Honorable Mention) Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 2477–2486. [PDF] Kimiko Ryokai, Noriko Misra, and Yoshinori Hara. 2015. Artistic Distance: Body Movements as Launching Points for Art Inquiry. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). Association for Computing Machinery, New York, NY, USA, 679–686. [PDF] Laura Devendorf and Kimiko Ryokai. 2015. Redeform: Participatory 3D Printing in Public Spaces. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). Association for Computing Machinery, New York, NY, USA, 423–424. [PDF] Thibaud Hottelier, Ras Bodik, and Kimiko Ryokai. 2014. Programming by manipulation for layout. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST '14). Association for Computing Machinery, New York, NY, USA, 231–241. [PDF] Laura Devendorf and Kimiko Ryokai. 2014. Being the machine: exploring new modes of making. In Proceedings of the 2014 companion publication on Designing interactive systems (DIS Companion '14). Association for Computing Machinery, New York, NY, USA, 33–36. [PDF] Kimiko Ryokai, Peiqi Su, Eungchan Kim, and Bob Rollins. 2014. ( Best Paper Honorable Mention) EnergyBugs: energy harvesting wearables for children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). Association for Computing Machinery, New York, NY, USA, 1039–1048. [PDF] Devendorf, L., Ryokai, K. (2013) ( Best Paper Honorable Mention). AnyType: Provoking Reflection and Exploration with Aesthetic Interaction. In Proceedings of the 31st international conference on Human factors in computing systems (CHI 2013). ACM, New York, NY, USA, 10 pages. [PDF] Ryokai, K., Raffle, H., Kowalski, R. (2012). StoryFaces: pretend-play with ebooks to support social-emotional storytelling. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012). ACM, New York, NY, USA, 125-133. [PDF] Charoenying, T., Gaysinsky, A., Ryokai, K. (2012). The choreography of conceptual development in computer supported instructional environments. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012). ACM, New York, NY, USA, 162-167. [PDF] Ryokai, K., Subramanian, D., Tom, L. (2012). Mobile Augmented Reality Learning Tool to Simulate Experts' Perspectives in the Field. In Proceedings of the 14th ACM International Conference on Ubiquitous Computing (UBICOMP 2012) September 5-8, Pittsburgh, PA. Devendorf, L., Ryokai, K. (2012). AnyType: Creating Typography from Anything, Anywhere. In Proceedings of the 14th ACM International Conference on Ubiquitous Computing (UBICOMP 2012) September 5-8, Pittsburgh, PA. Moser, K., Kiechle, M., Ryokai, K. (2012). Photocation: tangible learning system for DSLR photography. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI 2012). ACM, New York, NY, USA, 1691-1696. Ryokai, K., Kowalski, R., and Raffle, H. (2011) StoryFaces: children exploring emotional expressions in storytelling with video. In Proceedings of the 2011 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI 2011). ACM, New York, NY, USA. ACM, New York, NY, 87-96. Ryokai, K., Oehlberg, L., Manoochehri, M., and Agogino, A. (2011) ( Best Paper Honorable Mention) GreenHat: exploring the natural environment through experts' perspectives. In Proceedings of the 2011 ACM annual conference on Human Factors in Computing Systems Extended Abstracts (CHI 2011). ACM, New York, NY, USA, 2149-2152. [PDF] Rosner, D. K. and Ryokai, K., (2010). "The Present of Captured Time": Giving Gifts of Digitally Augmented Craft Objects. In Proceedings of the 28th international Conference on Human Factors in Computing Systems (CHI 2010), Atlanta, GA, USA, April 10 - 15. ACM, New York. [PDF] Faridani, S., Bitton, E., Goldberg, K., and Ryokai, K., (2010). A User Study of Opinion Space: A Scalable Tool for Browsing Online Comments. In Proceedings of the 28th international Conference on Human Factors in Computing Systems (Atlanta, GA, USA, April 10 - 15, 2010). CHI 2010. ACM, New York. [PDF] Ryokai, K., Lee, M. J., and Breitbart, J. M., (2009). ( Best Paper) Children's storytelling and programming with robotic characters. In Proceeding of the Seventh ACM Conference on Creativity and Cognition (Berkeley, California, USA, October 26 - 30, 2009). C&C '09. ACM, New York, NY, 19-28. [PDF] Rosner, D. K. and Ryokai, K., (2009). ( Best Paper) Reflections on craft: probing the creative process of everyday knitters. In Proceeding of the Seventh ACM Conference on Creativity and Cognition (Berkeley, California, USA, October 26 - 30, 2009). C&C '09. ACM, New York, NY, 195-204. [PDF] Ryokai, K., Raffle, H., and Brooks, A., (2009). Tangible message bubbles for children's communication and play. In Extended Abstracts of the 27th international Conference on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI 2009. ACM, New York, NY, 4597-4602. Ryokai, K., Lee, M. J., and Breitbart, J. M., (2009). Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character. In Extended Abstracts of the 27th international Conference on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI 2009. ACM, New York, NY, 4483-4488. Rosner, D. K., Ryokai, K., (2008) "Spyn: Augmenting Knitting to Support Storytelling and Reflection." In Proceedings of the 10th international Conference on Ubiquitous Computing (Seoul, Korea, September 21 - 24, 2008). UbiComp '08, vol. 344. ACM, New York, NY, 340-349. [PDF] Rosner, D. K., Ryokai, K., (2008). "Weaving Memories into Handcrafted Artifacts with Spyn." In Proceedings of the 2008 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI 2008). Rosner, D. K., Oehlberg, L., Ryokai, K., (2008). "Studying Paper Use to Inform the Design of Personal, Portable Technology." In Proceedings of the 2008 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI 2008). Ryokai, K. (2008). Inquiry in the Extended Design Space. In Proceedings of the international Conference on informatics Education and Research For Knowledge-Circulating Society. Ryokai, K., Marti, S., Ishii, H. (2007). "I/O Brush: Beyond Static Collages." In Proceedings of the 2007 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI 2007). Ryokai, K. (2007). "The World as Your Palette" in Okude, N. and Wakita, A. (eds.) Design Language II. Keio University Press. Ishii, H., Alonso, J., Bonanni, L., Chang, A., Gouldstone, J., LeClerc, V., Parkes, A., Patten, J., Raffle, H., Ryokai, K., Whitney, R., Zuckerman, O., Marti, S., Recht, B. Kase, I., Hirano, M., Kobayashi, K., Hosokawa, T. (2006). Tangibles at play. In ACM SIGGRAPH 2006 Emerging technologies (SIGGRAPH '06). ACM, New York, NY, USA. Ryokai, K., Marti, S., Ishii, H. (2005). "Designing the World as Your Palette." In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 2005).Ryokai, K., Marti, S., Ishii, H. (2004). "I/O Brush: Drawing with Everyday Objects as Ink." In Proceedings of Conference on Human Factors in Computing Systems (CHI 2004). [PDF] Ryokai, K., Marti, S., Ishii, H. (2004). "I/O Brush: Drawing with Everyday Objects as Ink." In Proceedings of Conference on Human Factors in Computing Systems (CHI 2004). [PDF] Kehoe, C., Cassell, J., Goldman, S., Dai, J., Gouldstone, I., MacLeod, S., O'Day, T., Pandolfo, A., Ryokai, K., Wang, A. (2004). "Sam Goes to School: Story Listening Systems in the Classroom" International Conference for the Learning Sciences. Yoon, J., Ryokai, K., Dyner, C., Alonso. J., Ishii, H. (2004). egaku: Enhancing the Sketching Process, in Conference Abstracts and Applications of SIGGRAPH 2004, August 8-12, 2004 Ryokai, K., Vaucelle, C., and Cassell, J. (2002). "Literacy Learning by Storytelling with a Virtual Peer." In Proceedings of Computer Support for Collaborative Learning (CSCL 2002). [PDF] Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjálmsson, H. (2002). "MACK: Media lab Autonomous Conversational Kiosk." In Proceedings of Imagina '02. Monte Carlo. Cassell, J. and Ryokai, K. (2000). "Story Spaces: Interfaces for children's voices." In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 2000). Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjlmsson, H., Yan, H. (2000). "Shared Reality: Physical Collaboration with a Virtual Peer." In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 2000). Cassell, J., Smith, J., Bickmore, T., Ryokai, K, Chong, P. (1999). "CrossTalk". In SIGGRAPH '99 Catalog on Electronic Art and Animation. Ryokai, K. and Cassell, J. (1999). ( Best Paper) "Computer Support for Children's Collaborative Fantasy Play and Storytelling", In Proceedings of Computer Support for Collaborative Learning (CSCL 1999). [PDF] Ryokai, K. (1999). "StoryMat: A Computer-Mediated Space for Children's Fantasy Play and Collaborative Storytelling." M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA. Ryokai, K. and Cassell, J. (1999). "StoryMat: A Play Space with Narrative Memory." In Proceedings of IUI '99, ACM. Ryokai, K. and Cassell, J. (1999). "StoryMat: A Play Space for Collaborative Storytelling." In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 1999).
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