Reviews of
The Social Life of Information:
The Human Touch
Alex Soojung-Kim Pang
Los Angeles Times
2000 Sept 3
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The belief that the
world is about to tip into a new phase of history is a
near-permanent feature of modern life. Enlightened,
optimistic Europeans began the last century thinking that
the railroad and telegraph had made advanced nations too
interdependent to afford armed conflict. By mid-century,
it seemed clear that radio, cinema and mass media were
transforming society as profoundly as steam power and
factories had transformed industry in the 1700s.
Today, it seems beyond
dispute that we are at the beginning of an
"information age." Digital libraries and
encyclopedias render their physical ancestors obsolete;
dot-coms create value (or at least valuations) in
defiance of traditional laws of economics; and a host of
new cyberactivities--data mining, knowledge management
and information warfare--take old familiar verbs that
used to apply to solid objects and apply them to an
ephemeral world of zeros and ones. According to Stewart
Brand, even the nature of change is changing, thanks to
the combined force of Moore's Law (which states that the
processing power of microprocessors doubles approximately
every 18 months) and Metcalfe's Law (which describes the
increasing returns of expanding information networks).
Nonetheless, in some
ways ours bears a striking resemblance to past ages, most
notably Europe in the wake of the printing press. In both
periods, information technologies seem to be driving
history. Francis Bacon declared the printing press,
invented by Johann Gutenberg in the early 1450s, one of
the three great inventions of all time (gunpowder and the
magnetic compass being the other two). Today,
dot-commentators describe computers, the Internet and the
World Wide Web in similar grand terms. Likewise, in both
cases the impact of these technologies was ambiguous.
Printing increased the availability of desirable classics
and lowered the costs of spreading new knowledge, but the
unscrupulous used it to publish scurrilous, heretical,
pornographic or simply inaccurate works. Access to
information created its own problems. Sorting truth from
falsehood could be a full-time activity, and savants
worried about spending a lifetime with information
overload. It's a lament that would fit all too
comfortably in the pages of Wired or Fast Company.
Some historians (most
recently Anthony Grafton in his elegant 1992 book
New Worlds, Ancient Texts) argue that the
challenge of dealing with all this information did more
to undermine faith in ancient learning than the discovery
of the New World: It may even have provided impetus for
the rise of the scientific method. According to this line
of reasoning, Galileo, Bacon and other
philosopher-scientists sought to construct a simpler,
more secure foundation for knowledge based on direct
observation of nature--in sharp contrast to the endless,
contradictory stream of published works vying for
attention and making unverifiable claims of authority--in
which scientific facts might be few in number but would
be more trustworthy than their squabbling scholastic kin.
Today, attempts to
explain the impact of computers and the Internet on the
economy, education and society have re-created the early
modern problem of information abundance. Bookstore
shelves are filled with bold predictions about the
impending obsolescence of everything from the printed
book, office, career, corporation and university to the
nation-state and geography. The Internet, these argue,
makes all of these obsolete by driving down transaction
costs, closing the distance between workers and making it
possible to coordinate activities around the world. A
smaller number of books tries to place the changes we're
witnessing in the larger scope of human history.
Thus Michael Hobart
and Zachary Schifflin's Information Ages: Literacy,
Numeracy, and the Computer Revolution (1998) argues
that ours is the third great age of information, the
first being marked by the ancient world's invention of
writing and the second by development in the early modern
period of mathematical approaches to understanding
nature. Albert Borgmann's Holding On to Reality:
The Nature of Information at the Turn of the
Millennium (1999) offers a different but equally
stark tripartite division. Pre-digital societies possess
two kinds of information: "natural
information," worldly signs--clouds, tracks,
landscapes, the position of the stars and phases of the
moon--that offer clues about the abundance of game, the
progress of the weather and so on; and "cultural
information," which explains how to create
everything from recipes to architectural plans to musical
scores. Today, however, virtual reality, digitally
recorded music, 3-D walk-throughs and video games have
recast the relationships between humans and information.
So dense has the digital world become that the
information it contains no longer refers to an external
reality but instead "rivals and replaces
reality."
Standing in contrast
to these authors is a research school that has backed
away from such lofty pronouncements and looked for
enlightenment by asking simpler questions. How have
information technologies really affected workplaces,
organizations and society? How are people and
institutions actually integrating computers and networks
into their everyday work and how do they find new uses
for these technologies? Behind this work is a rejection
of the sort of technological determinism that argues that
the worldwide web spells "the death of the
book" or that the Internet is inherently
democratizing and decentralizing. Rather, they see
technologies, institutions and everyday
practices--reading, interacting with co-workers, teaching
and learning--as equal players, sometimes mutually
supportive and reinforcing, at other times in conflict.
The design of information technologies is influenced by
social forces, and their impacts upon society and culture
are not determined by their internal properties or
creator's plans but arise out of a complex dance between
people, institutions and artifacts.
Research schools are
usually associated with universities; this one is at the
Xerox Palo Alto Research Center (Xerox PARC, as it's
usually called), the famed R&D center. Research
schools don't normally spring up on corporate campuses,
but ever since its founding in 1970, Xerox PARC has been
unusual. In its first decade it produced the laser
printer, Ethernet and the influential but commercially
ill-fated personal computer, the Xerox Star. More
recently, people on its staff have examined the world
that PARC-developed technology helped create. Linguist
Geoffrey Nunberg has studied the ways information
technologies shape cultural institutions such as
libraries, dictionaries and the book. Technological
enthusiasts and bibliophiles alike assume that the
material nature of books or the electronic nature of
digital media will drive the future of book culture;
Nunberg looked at the impact of digitization in a variety
of contexts--reading, publishing, printing, in various
kinds of communities of readers--to get a more nuanced
(and in many ways optimistic) view of a world of
"print culture after print." Sociologist Julian
Orr revealed that even apparently straightforward
technical work like copier repair actually requires a
degree of informal learning and judgment. Machines that
are identical when they roll off the assembly line
acquire their own characters in the field (thanks to
variations in the environments they operate in and the
ways they're used): Manuals can help to identify problems
in machines but can't exhaustively describe every
possible problem. Anthropologists Jean Lave and Lucy
Suchman examined the impact of information technologies
on workplaces, office communication and collaboration. In
essence, just as Galileo and Bacon argued for the
priority of disciplined observation over published
authority, the PARC school has emerged as an advocate of
direct observation of computers, networks and the people
and organizations that use them.
The Social Life
of Information by John Seely Brown and Paul Duguid
is the fullest and most detailed expression of the PARC
school's perspective. When analyzing claims that
information technology will lead to the devolution of
governments, replace factories and corporations with
virtual industries and home offices or bring the ivory
tower to our living rooms via distance learning systems,
Brown and Duguid (the chief scientist at Xerox PARC and a
historian at UC Berkeley respectively) find that
technological enthusiasm (or pessimism, for that matter)
is inadequate to describe the complex realities of the
workplace, classroom and state or to predict how new
technologies affect them. For example, Brown and Duguid
argue that the notion that computers and the Internet
have created a world of frictionless information movement
leading to "disintermediation" (the breakdown
of large organizations and middlemen) ignores two
essential facts.
First, digital information is as dependent on physical
systems--hard drives, servers, monitors--as the printed
word is on presses and binderies. This explains why we're
facing the prospect of a "digital dark age" (as
Stewart Brand puts it)--when we are unable to access
digital data, like Landsat images from the 1950s or word
processing files from the 1980s--brought on by the rapid
pace of technological change and decay rates of magnetic
storage media. Second, and more important, digital
enthusiasts underestimate the degree to which information
exists not as a set of formal rules and content but as it
is encoded into organizations in the form of
collaborative work or tacit knowledge (ideas so familiar
they're never expressed formally). Learning and
remembering are creative and social activities that can't
really be reduced to ones and zeros, poured into
databases and retrieved by search engines. Databases of
best practices can't capture some of the most important
or elusive aspects of successful work--they're often
almost impossible to describe--nor can such practices be
replicated by dry formulas and descriptions. (The head of
Hewlett-Packard summarized this problem with the lament,
"If only H-P knew what H-P knows.") In fact,
many kinds of technical work resist distillation to
formal rules. Jim Sachs, one of the designers of the
Macintosh mouse and now CEO of Softbook Press, speaks of
"the Zen of a product," qualities that are
impossible to capture in diagrams and parts lists and can
be communicated only face to face, usually with a few
prototypes close at hand.
Brown and Duguid apply
these basic principles to a variety of contexts with some
fascinating results. Downsizing and reorganizations, it
turns out, save money on payroll costs but can be
terribly expensive in lost collective knowledge and
organizational memory: More than one company has
discovered that essential intellectual capital was lost
in the last round of layoffs. Even ordinary attrition can
take a great toll: " I f NASA wanted to go to the
moon again," Brown and Duguid report, "it would
have to start from scratch, having lost not the data, but
the human expertise that took it there the last
time."
Likewise, advocates of
home offices and "hot desking," the practice of
eliminating fixed offices in corporate headquarters,
assume that white-collar work is just "information
handling" that can be done anywhere. But though home
offices eliminate commutes and give workers more
flexibility in their schedules, it can deprive them of
the informal networks that help them create ideas and
solve problems; telecommuters also absorb some of the
substantial costs of computer maintenance normally borne
by employers. Hot desking, which is intended to promote
innovation and cross-fertilization of ideas, keeps people
from customizing their working spaces and tools and
actually increases the need for "cumbersome formal
learning and informing processes," that is,
meetings. And both telecommuting and hot desking rely on
the kinds of easy-to-use portable computers, flawless
network connections and instantly accessible databases
available only on the star ship Enterprise.
Though much of
"The Social Life of Information" focuses on
corporations and the workplace, Brown and Duguid also
subject higher education and electronic publishing to
critical scrutiny. They tend to be skeptical of long
distance education programs, on the grounds that they
either isolate students from the social environments in
which learning happens most effectively or make it
impossible for such supportive environments to develop in
the first place. At the same time, while some academics
worry that university alliances with private information
technology consortia to "leverage" online
course content threaten academic freedom and professorial
power, it is clear that the corporatization of higher
education and marginalization of academics are not caused
by technologies: Those trends have been going on for
years, and the Internet could be used as effectively by
opponents of these developments as by opportunists.
Newspapers and books, dismissed by trendy, wired
academics as mere containers of information made
irrelevant by the Internet, turn out to be the building
blocks of communities of readers as small as academic
specialties and as large as nations. Even libraries,
which a decade ago were being eulogized as obsolete
warehouses of unwanted goods, have been staging a
remarkable comeback. Why? They provide all kinds of
formal and informal means of finding information and
discriminating between material that is useful and not:
Even the layout of reading rooms can provide subtle cues
that help readers find useful things. Librarians are also
far more accommodating than search engines of the
circuitous ways people go about looking for information.
They have to be: Any reference librarian will tell you
that patrons almost never ask direct questions but start
a few degrees of separation from what they really want to
know and work their way in. Humans can take such oblique
queries in stride; computers can't.
What emerges from
The Social Life of Information is a vision of
information as something that has many states. Some kinds
can be crystallized in formal rules, stored in databases
or tagged with meta-data. Others--usually the most
valuable kinds--are more like living things and have
co-evolved with individuals, social networks, media and
institutions into rich ecologies. Even the definition of
"information" is somewhat context-dependent,
the result of social processes and negotiation. All of
this is delivered using less jargon than you see in a
trendy academic journal's table of contents.
What do we learn from
all this? The challenge of understanding how information
technologies really work in the real world is a critical
one. Billions of dollars are spent annually by
corporations and universities on computers, and two
decades of flat productivity in the wake of
computerization provide a cautionary lesson against
expecting big gains to come naturally from new machines.
Understanding the limits of information technologies can
help us use them more wisely, just as appreciating the
social nature of information can keep us from putting
untoward faith in the belief that the next turn of
Moore's Law will solve all our problems. These are the
main reasons "The Social Life of Information"
was written, but the book also offers some clues to how
we can better place today's age of information in
historical context.
After all, the challenge of producing, storing and
managing information is as old as civilization itself;
the term "information age" threatens to be as
meaningless as "architecture age" or
"transportation age." Most attempts to describe
today's information age have drawn most strongly from
either intellectual history or philosophy. "The
Social Life of Information's" emphasis on the
importance of organizational learning and tacit knowledge
suggests that to a degree that no one has yet
appreciated, the history of information is an
institutional history, rather than an intellectual one:
It needs to be told at the level of libraries and
archives, businesses and publishers, universities and
corporate research labs. (Perhaps it's no coincidence
that the first book on library management and the last
book on classical memory systems, which had been used for
millenniums by orators and scholars, were published
within a few decades of each other in the 1600s.) It also
suggests that the really significant technologies driving
large-scale social and economic change today may not be
those created to assist individuals but may instead be
the tools for organizational learning, creativity and
remembering. The information age is represented for most
of us by consumer products like the cell phone and Palm
Pilot, but perhaps it is corporate databases, project
management and collaboration software and data mining
tools and search engines that will be the real levers
that move the world. These tend not to figure prominently
in either enthusiastic or pessimistic works on the
information age, but that's not surprising: As Brown and
Duguid show, seeing the present clearly is far harder,
but far more rewarding, than making grand pronouncements
about it.
Alex
Soojung-Kim Pang is a historian and Web developer in
the, Stanford University library. He recently produced an
online exhibit on, Making the Macintosh a
history of the Macintosh computer
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