Representations of Digital Identity :: Attendees

 

Participant Paper Topic Buzzwords
Louise Barkhuus
IT University of Copenhagen
Design and Use of IT
Conveying Place, Mood and Character through IM (background, image) context-aware computing, social computing, empirical studies, mobile technologies and ubiquitous computing
Chris Beckmann
University of California at Berkeley
Computer Science
Moving inline: retargeting online representations of gay identity Mobile, accountability, infrastructure, context, social, transit, urban, augmentation
Barry Brown
Department of computing science, University of Glasgow
Identity: a note Practice, presentation, performance
Scott Counts
Microsoft Research
Social Computing Group
Representations of Digital Identity, CSCW 04 share psychology social group personal connection interaction presence experimental OR social presence, collocation, social networks, social software, media sharing, mobile
Catalina Danis
IBM
Social Computing Group
A Representation of Personal Identity Constructed from Traces of Online Behavior (background) social computing, social translucence, online environments, semi-structured work, business collaboration, social norms, low-trust collaboration, social visualization
Nicholas Ducheneaut, Robert Moore
PARC
Computer Science Laboratory
“Let me get my alt:” Digital identiti(es) in multiplayer games MMORPGs, online gaming, avatars, persistent yet flexible identities, social capital, sociability

Nicole Ellison
Michigan State University
Telecommunication, Information Studies, and Media

Workshop Proposal (image) interpersonal communication, Internet, relationship formation, identity, social aspects of ICTs
Craig Hubley    
Karrie Karahalios
University of Illinois, Urbana-Champagne
Human-Computer Interaction
Fashion Phones social catalyst, communication patterns, mediated spaces, public interaction, sociability
Scott Lederer
University of California, Berkeley
Computer Science
Leavings: Social Accretion of Identity Indicia Practice as the evolving exploitation of architectures. Whim as the enigmatic.
Joe McCarthy    
Jay Melican
Illinois Institute of Technology
Institute for Design
Some Thoughts on Digital Identity & Online Impression Management privacy, reputation, trust, role segmentation, image management, closet bloggers
Eric Paulos
Intel Research Berkeley

and Tom Jenkins
Royal College of Art, Department of Interaction Design
Urban Atmospheres: Proactive archeology of our urban landscapes and emerging technology Urban Atmospheres: Proactive archeology of our urban landscapes and emerging technology
Theresa Senft
New York University Performance Studies
Strange familiarity: On mediated intimacy, grabbing, and tele-ethicality. and sketch camgirls, LiveJournals, telepresence, grabbing, strange intimacy, tele-ethicality
Irina Shklovski
Carnegie Mellon University
Human Computer Interaction
The body is not “obsolete,” it never left the building. Residential mobility, migration, evolution (i.e. creation and maintenance) of social ties
Huatong (Hannah) Sun
Grand Valley State University
Designing technologies to support complexities of subjective experiences cultural usability, social computing, user-centered information design, design-oriented human-computer interaction, and international technical communication and localization.
Leon Watts, Ahmad Reeves
University of Bath
Computer Science
Managing Projections of Identity in Technological Milieu conversation, self-presentation, collective understanding, values, evidence
Amanda Williams
University of California, Irvine
Computer Science
Negative Space and Negotiation of Identity ubicomp and embodied interaction, prone to sudden or gradual change