| Participant | Paper Topic | Buzzwords |
| Louise Barkhuus IT University of Copenhagen Design and Use of IT |
Conveying Place, Mood and Character through IM (background, image) | context-aware computing, social computing, empirical studies, mobile technologies and ubiquitous computing |
| Chris Beckmann University of California at Berkeley Computer Science |
Moving inline: retargeting online representations of gay identity | Mobile, accountability, infrastructure, context, social, transit, urban, augmentation |
| Barry Brown Department of computing science, University of Glasgow |
Identity: a note | Practice, presentation, performance |
| Scott Counts Microsoft Research Social Computing Group |
Representations of Digital Identity, CSCW 04 | share psychology social group personal connection interaction presence experimental OR social presence, collocation, social networks, social software, media sharing, mobile |
| Catalina Danis IBM Social Computing Group |
A Representation of Personal Identity Constructed from Traces of Online Behavior (background) | social computing, social translucence, online environments, semi-structured work, business collaboration, social norms, low-trust collaboration, social visualization |
| Nicholas
Ducheneaut, Robert Moore PARC Computer Science Laboratory |
“Let me get my alt:” Digital identiti(es) in multiplayer games | MMORPGs, online gaming, avatars, persistent yet flexible identities, social capital, sociability |
Nicole Ellison |
Workshop Proposal (image) | interpersonal communication, Internet, relationship formation, identity, social aspects of ICTs |
| Craig Hubley | ||
| Karrie Karahalios University of Illinois, Urbana-Champagne Human-Computer Interaction |
Fashion Phones | social catalyst, communication patterns, mediated spaces, public interaction, sociability |
| Scott Lederer University of California, Berkeley Computer Science |
Leavings: Social Accretion of Identity Indicia | Practice as the evolving exploitation of architectures. Whim as the enigmatic. |
| Joe McCarthy | ||
| Jay Melican Illinois Institute of Technology Institute for Design |
Some Thoughts on Digital Identity & Online Impression Management | privacy, reputation, trust, role segmentation, image management, closet bloggers |
| Eric Paulos Intel Research Berkeley and Tom Jenkins Royal College of Art, Department of Interaction Design |
Urban Atmospheres: Proactive archeology of our urban landscapes and emerging technology | Urban Atmospheres: Proactive archeology of our urban landscapes and emerging technology |
| Theresa Senft New York University Performance Studies |
Strange familiarity: On mediated intimacy, grabbing, and tele-ethicality. and sketch | camgirls, LiveJournals, telepresence, grabbing, strange intimacy, tele-ethicality |
| Irina Shklovski Carnegie Mellon University Human Computer Interaction |
The body is not “obsolete,” it never left the building. | Residential mobility, migration, evolution (i.e. creation and maintenance) of social ties |
| Huatong (Hannah) Sun Grand Valley State University |
Designing technologies to support complexities of subjective experiences | cultural usability, social computing, user-centered information design, design-oriented human-computer interaction, and international technical communication and localization. |
| Leon
Watts, Ahmad Reeves University of Bath Computer Science |
Managing Projections of Identity in Technological Milieu | conversation, self-presentation, collective understanding, values, evidence |
| Amanda Williams University of California, Irvine Computer Science |
Negative Space and Negotiation of Identity | ubicomp and embodied interaction, prone to sudden or gradual change |